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<font face="Arial" size="2"><p align="center"><b><font size="4">PureBasic - Spline</font></b></p>

<p><b>Overview</b></p><blockquote>





A spline contains any number of points which are smoothly interpolated. The time to go 
from one point to another is always the same, independent from the distance between these points. 
A spline doesn't exist physically in the 3D world, it is an virtual 
object which can be used for different purpose, like path-finding, smooth node moving 
(be sure to check <a href="../nodeanimation/index.html">NodeAnimation</a> library for this as well) 
and more. 
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<a href="../engine3d/initengine3d.html">InitEngine3D()</a> should be called successfully before using the spline functions. 
<br>
<br>
See also the Wikipedia article about <a href="http://en.wikipedia.org/wiki/Spline_(mathematics)">splines</a>. 
 
<p><img src="../HelpPictures/spline.png"></p>
</blockquote><p><b>Command Index</b><blockquote>
<a href="addsplinepoint.html">AddSplinePoint</a><br>
<a href="clearspline.html">ClearSpline</a><br>
<a href="computespline.html">ComputeSpline</a><br>
<a href="countsplinepoints.html">CountSplinePoints</a><br>
<a href="createspline.html">CreateSpline</a><br>
<a href="freespline.html">FreeSpline</a><br>
<a href="splinepointx.html">SplinePointX</a><br>
<a href="splinepointy.html">SplinePointY</a><br>
<a href="splinepointz.html">SplinePointZ</a><br>
<a href="splinex.html">SplineX</a><br>
<a href="spliney.html">SplineY</a><br>
<a href="splinez.html">SplineZ</a><br>
<a href="updatesplinepoint.html">UpdateSplinePoint</a><br>
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<p><b>示例</b></p><blockquote>
<a href="../Examples/Spline.pb.html">Spline.pb</a>

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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